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May 6, 2010
Maplestory Sniper / Marksman Guide
The purpose of this guide is to inform aspiring Snipers and Marksman about how to raise their characters, how they should train, what they should watch out for, and most importantly, what makes them worthwhile. This guide is specifically tailored for maplers who have raised their crossbowman close to lvl 70 and are looking for information as to what lie ahead.
To put it simply, use this guide for details on snipers and marksman,and refer to other hiddenstreet.net guides for more details regarding archers and crossbowman.
I'm going to say this right now...Don't make a crossbowman unless you are plan to
bring it to 3rd or 4th job. Crossbowman just don't have the attack speed or arrow bombing capabilities that hunters do. If you aren't going to beyond lvl 55, pick hunter over crossbowman.
2. Why Sniper/Marksman?
Pros
" High damage range stabilizes/strengthens immensely with 4th job
" Voted 4th-highest damage-dealing class behind NL/DKs/CBs with ME(May have changed slightly since the appearance of 4th job)
" Ability to freeze most enemies 100% of the time (Rangers have only 60% stun rate)
" Marksman's 4th job bird is useful for training (Bowmaster's 4th job bird is only for show)
" Amazing party buff attainable at 4th job (Sharp Eyes)
" Powerful long/short distance attacks in 3rd and 4th job
" Best anti-ksing class in the game
" Adorable the way they hug their crossbows <3>>123 skill points to distribute
Crossbow Mastery (20 pts)
Crossbow Booster (20 pts)
Soul Arrow (10 pts)
Iron Arrow (30 pts)
Power Knockback (20 skill pts)
Focus (11->20 pts)
153 skill points to distribute
Blizzard (21 pts)
Strafe (30 pts)51
Arrow Eruption (30 pts)81
Puppet (20 pts)101
Mortal Blow (20 pts)121
Golden Eagle (25 pts)146
Thrust (7 pts)153
Marksman (Lvl 120-160)
FrostPrey (1 pt)
Sharp Eyes (30 pts)
Marksman Boost (30 pts)
Dragon Breath (30 pts)
Piercing Arrow (30 pts)
Snipe (30 pts)
4. Lvl-by-Lvl Skill Pt Distribution for Snipers and Marksman
70 << 1 Blizzard, 2 Puppet
71-80 << 3 Strafe every lvl
81-82 << 3 Puppet every lvl
83 << 3 Mortal Blow
84 << 2 Mortal Blow, 1 Arrow Erruption
85-94 << 3 Arrow Erruption every lvl
94 << 2 Arrow Eruption, 1 Blizzard
95-100 << 3 Blizzard every lvl
101 << 1 Blizzard, 2 Golden Eagle
101-107 << 3 Golden Eagle every lvl
108 << 2 Golden Eagle, 1 Mortal Blow
108-111 << 3 Mortal Blow every lvl
112 << 1 Mortal Blow, 2 Thrust
113 << 3 Thrust
114 << 2 Thrust, 1 Puppet
115-120 << Max out Puppet and put last point anywhere
Note: If you haven't maxed Crossbow Mastery, do so before 4th job.
Otherwise, you can't add any points in Marksman Boost.
120 << 1 pt FrostPrey, 1 Marksman Boost, 1 Sharp Eyes
121-123 << 3 Sharp Eyes every lvl
124-128 << 3 Marksman Boost every lvl
129-136 << Max out both Marksman Boost and Sharp eyes (order depends on which skill books you can afford)
137-146 << Choose either Dragon Breath, Piercing Arrow, or Snipe (recommended skills) and max it out
147-156 << Choose another recommended skill and max it out
157-166 << Choose another recommended skill and max it out
166+ << whatever other 4th job skill you want
5. Detailed Info on How Sniper and Marksman Skills Work
Blizzard
" Lvl 1-10 provide one second freeze with varying damage
" Lvl 11-20 provide 2 second freeze with varying damage
" Lvl 21 provides 3 second freee
" Lvl 22+ universally considered not skill-point efficient
Strafe
" Main damage-dealing attack all throughout 3rd and 4th job
" Max this out as soon as possible to completely replace double shot
Arrow Eruption
" Attacks up to six monsters at a time
" Maximum area which Arrow Eruption affects increases in radius at lvls 1, 11, and 21
" First bowman attack which can attack monsters point-blank
" Has more vertical range (Ranger's Arrow Rain has more horizontal Range)
" Useful all throughout 3rd and 4th job
" Needed to make goby-training reliable (Aqua Road)
Puppet
" Attack desired monster(s) first before summoning in order for it's effect to kick in
" Provoked monsters will try to attack the Puppet instead of you
" Makes it possible to solo some bosses like Thanatos, Griffey, etc if used skillfully
" Doesn't require a summoning rock to summon
" Needed to make squid-training reliable (Aqua Road)
Golden Eagle
" Stun rate, attack rate, and damage range all increase as more points are added to it
" Requires one summoning rock to use and lasts 3 min
" The more points you add to it, the less 'bang' you get from each skill point
" Leave at 25 pts instead of maxing because 97% stun rate is enough
" Need at least 15 pts in it in order to put point in 4th job bird (Frostprey)
" Needed to make newt-training reliable (Leafre)
Mortal Blow
" Main benefit is to attack monsters from point blank range
" Adding points to Mortal Blow increases success rate of point-blank atk, damage of point-blank atk, and possibility of one-shotting a monster that's at half health or less
" Max out for training/situational convenience later on down the road
Thrust
" First 10 points add 2 pts of permanent speed, while next 10 points add 1 pt of speed
" I chose to add 7 pts of Thrust to comfortably replace my Icarus Cape(2) for a Pink Adventurer Cape and to replace my 60% shoe speed scrolling with 60% shoe jump scrolling
" Don't add more than 10 pts to this skill
Frostprey
" One of the most useful one-point skills in the game
" The main reason why you would would choose Marksman over Bowmaster (besides Snipe)
" 1 point of Frostprey completely replaces 30 points of Golden Eagle AND eliminates the need to purchase summoning rocks
" Bowmasters still are stuck with their 3rd job bird because their 4th job bird can't freeze or stun enemies at all (only fo' sho')
" Universally agreed that 1 point of Frostprey should be added at lvl 120 NO EXCEPTIONS
Marksman Boost
" Increases xbow mastery by 5% every five lvls
" Adds 1 point of permanent weapon atk to every three lvls
" Try to max this skill asap because the damage increase for every 3-5 lvls is incredible
Sharp Eyes
" The only bowman-only party buff in the game; also one of the best
" Increases the critical rate and critical rate's damage of all party members, regardless of job
" You can make any job do criticals with this skill, even mages
" Hermits/Night Lord/bowmen benefit the most from this skill because Sharp Eyes adds on to their critical rate chance
" Max this skill out early if you train in a party a lot, otherwise max out Marksman Boost first
Dragon Breath / Piercing Arrow
" Both are mob skills which attacks mobs in front of your character
" No Marksmen I know use it to train, so I don't know how good they are
" Sniping Arrow is slower than Dragon Breath but does more damage
" Dragon Breath knocks enemies back a great distance, which makes it a good combo with Puppet
" Personally, I feel Dragon Breath is functionally more useful than Sniping Arrow (damage with knockback), but Sniping Arrow's 850% damage to up to 4 monsters, which is a heck of a lot more damage compared to Dragon Breath's 100% damage to up to 6 monsters
" Max out Sniping Arrow before Dragon Breath if you need to do more mob damage and if maintaining a distance between you and your monsters is not a big issue
Snipe
" 1HKOs non-boss monsters every 5 minutes unless you max it out, in which case it would be 1HKO non-boss monsters every 15 seconds
" Deals 99,999 damage to boss monsters
" Marksmen-unique skill which no marksman I know has utilized thus far
6. How to Train Efficiently
Training Spots (I will only mention the best ones)
Squids (Aqua Road - Dangerous Sea Gorge II)
Recommended Skills: At least 1 pts Blizzard, 5 pts Puppet, and 30 pts Strafe
Recommended Lvls: Lvl 83-95
Why Train Here
1. Fast experience once you get the hang of it
2. Water provides extra maneuverability/speed to your sniper
3. Beautiful environment to train in
How to Train
1. Blizzard desired squid(s)
2. Summon Puppet in out of reach area
3. Kill them one-by-one with Strafe
4. Repeat across entire map
Things to watch out for
1. Squids can 2-hit kill you so be careful
2. Bombing Fish Houses can one-shot kill you if you provoke it while standing within its magic radius
3. Very popular training spot now
Goby (Aqua road - Deep Sea Gorge II)
Recommended Skills: At least 11 pts Blizzard, 30 pts Strafe, 21+ pts AE
Recommended Lvls: Lvl 93-105, maybe past lvl 105 I'm not sure
Why Train Here
1. Crazy insane OMFG exp (one goby house = 6 goby = 8400 exp total)
2. Great meso-making because your are killing 6 monsters at once (the equips gobies drop npc for a lot)
3. Beautiful environment to train in
How to Train
1. Clear out all the Bone Fish swimming around a Goby House by alternating between 1 Blizzard and 2-3 strafes
2. Once Goby House is isolated, break it open with 5-7 strafes (if it takes more shots than this, you wait until you're stronger)
3. Blizzard the 6 gobies the instant they appear
4. Come close to the gobies and Arrow Eruption them to death with 5-7 AEs
5. Swim somewhere else and repeat
Things to watch out for
1. Don't goby if there is someone else already in the map because for some reason, gobies fly off randomly instead of chasing you if someone else is there, making it impossible to contain them all with Blizzard and thus slowing down training immensely
2. Goby Houses have high magic attack, so keep a distance from them at all times because even if you freeze them, you never know if a bone fish will spawn on top of you and distract you long enough for you to be finished off by already provoked Goby House
3. If you add points to Golden Eagle early, don't summon them here.The last thing you want is for a Goby House or Bone Fish to be provoked before you are ready to take them on
Jr. Newties on Middle Platform (Leafre - Destroyed Dragons Nest)
Recommended Skills: Lvl 20+ Golden Eagle, 30 pts Strafe, 21 Pts Blizzard
Middle Platform Recommended Lvls: Lvl 107-131
Why Train Here
1. Amazing Experience if you have the recommended party (stated below)
2. Just stand and fire Strafe / Blizzard
3. People here are willing to train with you if they need middle attacker
4. Drops Marksman Boost 20
Recommended Party
1. One Holy Symbol Priest hanging on rope spamming Holy Symbol (ESSENTIAL)
2. One 4th job Bowmaster/Marksman in Party with Sharp Eyes or Night Lord with Maple Warrior fighting bottom platform (ESSENTIAL)
3. One Night Lord or 4th job Bowmaster/Marksman fighting top platform (OPTIONAL)
4. Party is better than solo because its way faster experience, less boring,and newts don't atk you before your 3rd job/4th job bird can immobilize them. Plus, party member can increase your damage with party skills like Sharp Eyes and/or Maple Warrior
Recommended Potions for 3-hr training
1. 300 Sorceror Elixirs
2. 300 Popsicles (Jr Newtie does about 1.95-2.1k magic damage per hit)
3. 100 Cheeses (in case you accidently fall off middle platform and survive Transforming Jr. Newtie's 3.2k magic damage)
4. 300 Summoning Rocks (unless you have Frostprey)
5. At least one magic rock if you wish for a priest to door you back
Things to watch out for
1. Getting to this area requires 3-5 min travel time, so be patient and familiarize yourself with Leafre
2. If you can get a Priest to door you over there, that would preferable
3. Steer clear of the Transforming Jr Newties on the bottom and top platforms unless you have over 3.2k hp, they will one-shot kill you with their magic or vines if they're provoked
How to Train
1. Standing on the left, facing right, you will be dealing with the two Newts closest to you
2. The Newtie closest to you will transform once you 'kill' it
3. While the Newtie is transforming, do as much damage to the Newtie behind it as you possibly can with Stafe (you normally take bottom platform if you can kill this 2nd Newtie before the 1st one fully transforms)
4. Once the Transforming Jr. Newtie has completely transformed,freeze it with either Blizzard or Frostprey, then Strafe it to death
Apr 27, 2010
MapleStory Equipment Guide
Assassins are a very common class on GMS, and prices for their equipment are inflated. Claws and Scrolls cost upwards of millions of Maplestory Mesos, and the highest attack stars, Crystal Ilbis, can now sell for up to 90 million Mesos. However, due to constant changing economies, prices of stars differ. The price an Assassin pays to have decent equipment is basically offset by their large amounts of speed. With Haste maxed, an Assassin can travel across an entire map quite quickly, killing monsters along the way.
Mar 30, 2010
MapleStory Fighter Guide
Pages have the ability to attack with Fire, Ice, and Lightning. This means that if they find themselves in a situation where they are surrounded by monsters weak to fire they can whip out their fire attacks, they can quickly adapt to the change if the situation changes to ice-weak monsters in Maplestory. Plus, ice charge freezes the enemy for a second or two.
They also have Magic Crash which will allow them cancel out Magic Defense. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons. It's strongly recommended that you stick with one weapon with the exception of Spearmen.
Mar 23, 2010
MapleStory White Knight Tips
Sword Pros:
Very Popular Weapon. Warriors have always been associated with Swords.
Swords have Stable damage and will produce the same kind of damage constantly to monsters.
Sword Cons:
Generally very expensive to buy in game, and to scroll.
Rather commonplace weapon to use, about 85% of GMS who have a White Knight or Crusader use swords, which can generally be boring to some.
Blunt weapon Pros:
Blunt weapons are stronger then Swords.
Blunt weapon users are rare, and so being one of the few give you a certain degree of comfort.
Very Inexpensive compared to Swords and to scroll.
Blunt weapon Cons:
Blunt weapons have unstable damage in Maplestory, and so the amount of damage a White Knight will produce will be at random.
Blunt weapons are slower then Swords, this is why using them is generally frowned upon.
Mar 18, 2010
Weapon Chosen In Maplestory
Also, Crusader's stun is interruptible, meaning if you were to hit the stunned monster after using coma/shout on it, it will become unstunned. This can be quite irritating dealing with a large mob around you. If Power Guard is on, bumping into the stunned monster will cause it to become unstunned. Crusaders also take a long time to master their attack skills, as they spend many levels mastering Combo first.
Mar 9, 2010
First Job of Magician in MapleStory
The Perfect Build: Although this build provides your character with the maximum amount of MP, it requires more time to train, as you will do minimal damage for a few levels. Some players say the amount of MP gained with this build is negligible. Until level 13, you should use the Three Snails skill you obtained as a Beginner. These first few levels is slow going unless there is an event going on. Having a friend to help you train more quickly through these first levels can be very beneficial.
10 Improving Max MP Increase (MAX).
1 Energy Bolt (1).
16 Improving MP Recovery (MAX).
20 Magic Claw (MAX).
20 Magic Guard (MAX).
Jan 2, 2010
How to Become a Better Mapler in Maplestory
Pick up items! Yours or not, if you can, take them. If you do it, after selling them you will get your first 100k in a few levels. Don't waste money on potions and stuff, heal the good old way – by staying still or sitting on a chair.
Don't beg for items, money. NEVER buy quest items, only buy equipment. This way you save money and get exp by killing monsters for items. Of course if you are tired and still didn't get the item you needed, you can buy it, but only if you have a lot of spare money (buying lvl 20 equipment costs somewhere near 120k, so watch your mesos).
Always check what you will do. How to get there. What will you kill. The best guides are in www.hidden-street.net . Here you can even find guides on how to become a better thief, warrior etc. Remember to always think about the future, and you can become the top mapler
When you start off as a beginner you should already know what your going to be, and if you have chosen the path of a mighty warrior, the close range fighter, this guide is just for you. Also, if you haven't chosen your path and you are still a beginner check my beginner guide here.
1.Now it's common, that many people that don't read guides miss almost all attacks on stronger monsters. Why? It's because your,maplestory account DEX is low. It should be as your STR/2. That means if your STR is 42 your DEX should be 21, If your STR is 86 your DEX should be 42 and so on.
2.Basically warriors are strong alone, but after fighting a few packs of monsters your hp will go down. Do not use potions if you can rest somewhere near. That will help you save money, and even exp, because you only should use potions when you are about to die and there's no way out.
3.Having trouble leveling up? Just ask some nice people to party with you, it will help you get more exp and help other party members get some too. But if you join a party get ready to kill hard, because party leader do not like the members standing and sleeping.
4.A party is good, but not good enough? Your level is too high and the party system is slow? Then you should try the party quest. Just go to Kerning city on CH 1 shouting "Joining party quest" and if you're lucky, you should get invited. Then your party will get a few tasks to complete. For more info on the party quest go to here.
5.This goes with tip #2. There is a skill called "improving HP recovery" you must level it up with Maplestory Powerleveling, until it is mastered. It will allow you to heal more hp per 10 seconds. When you master this skill you will heal 60 HP per 10 seconds. This is a passive skill. That means it does not use MP or anything. Then there is a skill called "Endure". It will help you heal HP even when you are hanging on a rope or vine. When you master this skill, you will also heal 60 HP per 10 seconds, while hanging.
I wish you good luck my fellow warriors!
Dec 30, 2009
Maplestory Guide Training as a Hermit
Zombies are good until the 80s, almost to the 90s. Not much beyond that, but still, you will see these things overcrowded all the time. Sometimes it is just not worth wasting the time to find a map. Yeti and Pepe, these buggers are great for maplestory mesos(Steelys, Geta, Thorns, Doombringer, Gold Hinkle, and so on.) train here if you can find a spot, and if you want money.
Dark Yeti, about the same speed as Yeti and Pepe, but much easier to find a map to train in. Eventually, as you get higher leveled, these will become slower than Yeti and Pepe. Cerebes, the slowest thing you should train on, giving a measly 5% an hour to me right now. They drop Dark Ritual (level 75 staff) and Dark Scarab (best level 70 claw) though, so they are an option if you are feeling lucky.
Death Teddies and Master Death teddies are also good EXP. We recommend a Priest and that you be in your 80s before trying them. If you get a priest with maxHoly Symbol (extra EXP), you will find that Master Death teddies are more than 10% an hour, almost 15%, which is ungodly speed.
Vikings are good for Ilbi hunting. Exp-wise, they are decent, better than Cerebes, at least we would wait till at least level 90 before seriously fighting. Other than this, a bunch of weaker Ludibrium monsters that you kill in one or two hits will be good, since generally speaking, Ludibrium EXP Is great.
Even through the level 110s and higher, Ludibrium will be pretty fast for training. You will know where to train your maplestory account by the time you are up there.
Dec 24, 2009
Maplestory Scrolling Guide
First, and most importantly, you're going to want an attack glove. Attack gloves affect Assassins like you wouldn't believe. On top of the attack glove you should also always use Warrior potions, it'll make training much better. For example, I use a 10 attack glove, and it raises the damage that I can do with Lucky 7 by up to about 300 damage per star. Which is a lot, really. Then on top of that, the warrior potion, which will also help loads. The only problem for this is the price. Buying a prescrolled 11 attack glove will cost you an insane amount, currently it's about 30 million maple story mesos, and rising. A 10 attack is about 20 million, and an 8 attack is about 12 million. These are all assuming there are no slots again. If you've got an 11 attack glove with slots left, I envy you, seriously. This is pretty much the main reason why you'll want to fund your character.
Claw scrolling... This is a bit fuzzy. It's perfectly acceptable to scroll your level 50 claw with 100% scrolls, but if you can afford to use 60% scrolls, it's even better. Just hopefully you'll get 5 to 7 of them to work, which will end up making you a decent profit. Only succeeding 4 wont be much good, since then it'll only be 1 more attack and 4 more accuracy then you would've achieved by using 100% scrolls. Any claw past the Slain should be scrolled with 60% scrolls. Why spend 19 million mesos on a Gigantic when you're just going to use 490,000 mesos worth of scrolls on it? It's nonsense, that's what it is.
Shoe scrolling. Believe it or not, 10% Shoe Jump scrolls add 3 DEX. This isn't bad if you want to do an off-dex build, which is scrolling DEX into an equipment, and then using that DEX to meet your equipment requirements, instead of adding points into DEX with your AP. It's not too difficult to just keep trying to succeed the first slot of a snowshoe with a 10% Shoe jump scroll, and then finish with 60% shoe jump scrolls. This could all add up to a shoe not only with a lot of jump (Which you don't need, since Haste will bring you almost to the Jump Cap), but you'll also receive up to 9 DEX, which is a lot, and probably worth your time.
Cape scrolling... I believe I talked about this a bit earlier. But if you want the best results, use either 60% Cape LUK or 60% Cape DEX scrolls. It'd be nice to get a 10% to work on the first slot, but it'll cost you a lot of maplestory mesos, depending on the cape you're using. The extra stats will more than likely help.
Marc's Quite Simple Guide
Fighters are supposed to be soloing machines, they deal heavy damage to single targets, and even more as they become crusaders.
2. AP Guide - Care to put your ability points in the right amount?
You'll need a certain amount of Strenght(STR) and a bit of Dexterity (DEX) to use your equipment and weapons. A safe point to stop adding Dexterity would be somewhere between levels 80-100, or you might want to keep it so you have DEX enough to hit monsters like Zakum sooner.
*NOTE* THE MOST IMPORTANT THING YOU SHOULD KNOW UNTIL LEVEL 70. The perfect build for a warrior is to roll the dice at:
12 STR
05 DEX
04 INT
04 LUK
Actually, the first two stats doesn't really matter, as in 7 levels you can raise your strenght to 35, which is the minimum required to become a warrior, what you must have is 4/5 INT, 4/5 LUK, being 4 and 4 a perfect, though it takes time to be achieved, you'll usually get 4/5, 5/5, it's not bad and won't do much of a difference at higher levels.
The most important thing to be remembered as a warrior is: Your Dexterity(DEX) must be equivalent to twice your level. Example :
Level 10 = 20 DEX
Level 15 = 30 DEX
Level 20 = 40 DEX, and so on..., until level 30.
When you reach the fabled 30th level, you might want to add all you points in Strenght(STR).The motive for that is that your Briggon (Level 35 Glove), needs 125 STR and your Knukcle, (Level 40 Gloves) needs 150 STR. After reaching level 40, you might want to restart your Dexterity(DEX) raising. Keep in mind that from now on, every 10 levels, to use your gloves, you'll need 30 STR each level, which gives you 20 points to be added in DEX every 10 levels. It might be impossible to retrieve your Dexterity(DEX) to the desired Twice as your level, unless you get the armor which gives Strenght(STR) bonus, and increase them with scrolls, but actually, if you would do that, you would rather enjoy the high damaging of having such a big increase in Strenght(STR).
An ideal build for your strenght if you prefer to wait some levels to wear your gloves would be :
Level 10 - 40 Strength
Level 15 - 55 Strength
Level 20 - 70 Strength
Level 25 - 85 Strength
Level 30 - 100 Strength
Level 35 - 120 Strength
Level 40 - 140 Strength
Level 50 - 180 Strength
Level 60 - 210 Strength
Level 70 - 250 Strength
3. SP Guide - How to build your skills?
I'll explain what each skill does before giving you a list on where to spend your SP.
Improving HP Recovery : This turns your base 10 HP recovery every 10 sec. to a maximum of 60 HP per 10 sec.
Improving HP Max Increase : This will make your HP grow more each level. Example : It would increase 10 points per level, now it might increase up to 50-100.
Endure : This allows you to gain HP while hanging on ropes or ladders, first, at every 30 sec., to a maximum of (amount achieved by Improving HP recovery) HP per 10 sec.(same as standing on the ground by the way).
Iron Body : This increases your Weapon Defense for some time. Since monsters don't use weapons, at least you won't see them wearing weapons for a while, think of it as the damage of being ran by monsters, or ranged attacks such as Nependeaths' seed spitting.
Power Strike : The main attacking skill for Warriors/Fighters/Spearmen/Pages, whatever you are. Uses a small amount(You will find it quite expensive first off, but you'll realize it's cheap later) of MP to deal a devastating blow(not that devastating at the beggining, but even so devastating) to your foes.
Slash Blast : The second skill for Warrior/Fighter/Spearman/Page.Uses a small amount of HP and MP to deal an attack that pierces trough your enemy skins and hits those near or behind him, hitting up to 6 enemies.
Now, to the first SP Guide.
Level 10 - 1 HP Recovery
Level 11 - 3 HP Recovery
Level 12 - 1 HP Recovery, 2 Max Hp Increase
Level 13 - 3 Max Hp Increase
Level 14 - 3 Max HP Increase
Level 15 - 2 Max Hp Increase, 1 Power Strike
From here on, you'll have to choose wheter, you're maxing Power Strike, to which I'll refer as PS from now on or Slash Blast, to which I'll refer as SB from now on.
Level 16 - 3 PS/SB
Level 17 - 3 PS/SB
Level 18 - 3 PS/SB
Level 19 - Save 3 SP
Level 20 - Save 3 SP
Level 21 - 9 PS/SB
Level 22 - 1 PS(20) 2SB(depends on which you chose to max first) OR 2 SB(20) 1 PS
Level 23 - 3 PS/SB
Level 24 - 3 PS/SB
Level 25 - 3 PS/SB
Level 26 - 3 PS/SB
Level 27 - 3 PS/SB
Level 28 - 3 PS(20)/SB(20)
Level 29 - 2 HP Recovery, 1 Endure
Level 30 - 2 Endure
This is a guide that goes for attacking skills, which might take you to a fast leveling to level 30.
This is my brother guide, which he made based on mine, then made changes after Max HP Increase.
Level 10 - 1 HP Recovery
Level 11 - 3 HP Recovery
Level 12 - 1 HP Recovery, 2 Max HP Increase
Level 13 - 3 Max Hp Increase
Level 14 - 3 Max Hp Increase
Level 15 - 2 Max Hp Increase, 1 Power Strike
Level 16 - 3 PS
Level 17 - 3 PS
Level 18 - 3 PS
Level 19 - 3 SB
Level 20 - 3 SB
Level 21 - 3 SB
Level 22 - 1 SB, 2 Endure
Level 23 - 1 Endure
Level 24 - 3 Iron Body
Level 25 - 3 Iron Body
Level 26 - 3 Iron Body
Level 27 - 2 Iron Body, 1 Power Strike or 1 Slash Blast (you'll max the other one in the early 2nd Job)
Level 28 - 3 PS/SB
Level 29 - 3 PS/SB
Level 30 - 3 PS/SB
This ends your Warrior life with:
5 HP Recovery
10 MaxHp Increase
3 Endure
13 Iron Body
20/10 Power Strike
10/20 Slash Blast
Now for the Fighter skill guide:
Level 30 - 1 Sword/Axe Mastery
Level 31 - 3 Sword/Axe Mastery
Level 32 - 3 Sword/Axe Mastery
Level 33 - 3 Sword/Axe Mastery
Level 34 - 3 Sword/Axe Mastery
Level 35 - 3 Sword/Axe Mastery
Level 36 - 3 Sword/Axe Mastery (You can leave at lvl 19, as the final point only adds 1 accuracy)
Level 37 - 3 Power Strike or 3 Slash Blast (depending on which you maxed first)
Level 38 - 3 Power Strike or 3 Slash Blast
Level 39 - 3 Power Strike or 3 Slash Blast
Level 40 - 1 Power Strike or 1 Slash Blast, 2 Sword/Axe Booster
Level 41 - 3 Sword/Axe Booster
Level 42 - 1 Sword/Axe Booster, 2 Rage
Level 43 - 3 Rage
Level 44 - 3 Rage
Level 45 - 3 Rage
Level 46 - 3 Rage
Level 47 - 3 Rage
Level 48 - 2 Rage, 1 Power Guard
Level 49 - 3 Power Guard
Level 50 - 3 Power Guard
Level 51 - 3 Power Guard
Level 52 - 3 Power Guard
Level 53 - 3 Power Guard
Level 54 - 3 Power Guard
Level 55 - 3 Power Guard
Level 56 - 3 Power Guard
Level 57 - 3 Power Guard
Level 58 - 2 Power Guard, 1 Final Attack: Sword/Axe
Level 59 - 3 Final Attack: Sword/Axe
Level 60 - 3 Final Attack: Sword/Axe
Level 61 - 3 Final Attack: Sword/Axe
Level 62 - 3 Final Attack: Sword/Axe
Level 63 - 3 Final Attack: Sword/Axe
Level 64 - 3 Final Attack: Sword/Axe
Level 65 - 3 Final Attack: Sword/Axe
Level 66 - 3 Final Attack: Sword/Axe
Level 67 - 3 Final Attack: Sword/Axe
Level 68 - 2 Final Attack: Sword/Axe, 1 Iron Body
Level 69 - 3 Iron Body
Level 70 - 3 Iron Body
So, you are finishing your life as a Fighter with:
05 - Improving HP Recovery
10 - Improving MaxHP Increase
03 - Endure
20 - Iron Body
20 - Power Strike
20 - Slash Blast
19 - Sword/Axe Mastery
30 - Final Attack: Sword/Axe
06 - Sword/Axe Booster
19 - Rage
30 - Power Guard
Now, this guide is for people who delight in heavy damaging :
Level 30 - 1 Sword/Axe Mastery
Level 31 - 3 Sword/Axe Mastery
Level 32 - 3 Sword/Axe Mastery
Level 33 - 3 Sword/Axe Mastery
Level 34 - 3 Sword/Axe Mastery
Level 35 - 3 Sword/Axe Mastery
Level 36 - 3 Sword/Axe Mastery
Level 37 - 3 Final Attack: Sword/Axe
Level 38 - 3 Final Attack: Sword/Axe
Level 39 - 3 Final Attack: Sword/Axe
Level 40 - 3 Final Attack: Sword/Axe
Level 41 - 3 Final Attack: Sword/Axe
Level 42 - 3 Final Attack: Sword/Axe
Level 43 - 3 Final Attack: Sword/Axe
Level 44 - 3 Final Attack: Sword/Axe
Level 45 - 3 Final Attack: Sword/Axe
Level 46 - 3 Final Attack: Sword/Axe
Level 47 - 3 Final Attack: Sword/Axe
Level 48 - 3 Rage
Level 49 - 3 Power Guard
Level 50 - 3 Power Guard
Level 51 - 3 Power Guard
Level 52 - 3 Power Guard
Level 53 - 3 Power Guard
Level 54 - 3 Power Guard
Level 55 - 3 Power Guard
Level 56 - 3 Power Guard
Level 57 - 3 Power Guard
Level 58 - 3 Power Guard
Level 59 - 3 Rage
Level 60 - 3 Rage
Level 61 - 3 Rage
Level 62 - 3 Rage
Level 63 - 3 Rage
Level 64 - 2 Rage, 1 Sword/Axe Booster
Level 65 - 3 Sword/Axe Booster
Level 66 - 3 Sword/Axe Booster
Level 67 - 3 Sword/Axe Booster
Level 68 - 3 Sword/Axe Booster
Level 69 - 3 Sword/Axe Booster
Level 70 - 1 Sword/Axe Booster, Now, 2 points left, I suggest maxing Rage and Mastery, but you can spend on anything else.
Second Job Information :
Mastery - This should be raised to level 19 or 20 before you start bringing up any other skills.
The increased minimum damage and accuracy is very important.
Final Attack - This is a good choice if you like to fight powerful monsters with Power Strike or Slash Blast instead of normal hitting. It lets you land an extra attack right after using a skill attack (Power Strike or Slash Blast) without using any MP. However,it can hurt you if you don't know how to use it. Because a Final Attack takes less time to use than a normal attack, it may hit the enemy before it recovers from the first knockback. This results in a failure to knockback the enemy with the Final Attack, even if you do sufficient damage. Against slow enemies such as Stone Golems, this is not a big problem. On the other hand, a normal speed monster may hit you before you kill/knockback with a third hit, and a pepe could even avoid your attack if it is lucky enough. To get around this problem, either fight monsters that you will almost
always kill in 1-2 hits.
Booster - This is a very important skill if you use two-handed axes. The reason for this is because two-handed axes are the slowest of all weapons available to the Fighter. However, adding points increases the duration and decreases HP/MP cost without making the weapon any faster. For this reason, you only need 5-6 points to start off with, and can add more later. At level 6, it costs 24 HP/MP and lasts for 60 seconds. This skill should probably be taken second or third if you use two-handed axes, and any time you want for other weapons.
Rage - This is an extremely useful skill. Once you raise it to level 19-20, it adds 10 Attack Power, which is like having a sparta stronger than a doombringer, which is what having
a weapon 10 levels higher means. After using Iron Body, the defense penalty is completely negated. After applying multipliers from Power Strike and Slash Blast, this can easily raise your damage by a few hundred per hit. This would make a good second skill if you don't mind spending the extra MP on it. It costs 20 MP for 160 seconds at level 20.
Power Guard - This is a powerful defensive skill. When you are hit with a touch attack(when you are ran or hitten by monsters), it reduces the damage done to you by a certain percent and also does that amount of damage to the monster. For example, an attack that would normally do 100 damage to you would do only 60 to you with level 30 Power Guard, and would also do 40
damage to the monster. However, it has a fairly high MP cost and short duration compared with
other Fighter spells. This skill will reduce the damage you take by a lot, but also eats up MP pretty quickly and has to be recast often. It's up to you to decide when the HP it saves you is worth the MP and repeated casting.
4. Training Guide, I told you what to add, but how are you going to
earn these points?
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Levels 1-10 : Snails, Orange Mushrooms, Slimes and Snails.
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Levels 10-15 : Slimes are your better choice here.
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Levels 15-20 : Slimes are still a good choice, tough you'll start getting attack skills here so Pig Beach
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Levels 20-25 :
Victoria Island :
Pigs are your paradise, and I actually had much fun there with my good warrior partner, with who I kept fighting to see who would level faster, and by the way, having a friend of your level might heat you up to making a lot of leveling so you outlevel him, or just to reach his level.
Ossyria : At Aqualand, several sealife are weak and you may want to try this place though I wouldn’t recommend.
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Levels 25-30 :
Victoria Island :
Warriors aren't much appreciated at Party Quest, mostly known as PQ, but from now on, you can handle Ligators finely, as well as Curse Eyes and King Slime, Neckis are a pain in the ass so just leave them to the mages/sins/archers. Your other alternative are hunting octopuses at Sleepywood's Hidden Streets, check http://www.hidden-street.net/maps/hiddenstreet.php again for moreinfo on where you could go, pigs are still a wonderful choice, or, if you have a good weapon, or by level 28 or so, with a normal weapon you can go Wild Boars, Ossyria : If you don't like Wild Boars you can kill Jr. Sentinels at 20th floor of Orbis Tower or some sealife at Aqualand (don't forget Air Bubbles)
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Levels 30-35 : Congratz, you now are a fighter, or at least I hope you are if you're reading this guide. Victoria Island :
Your reward is, more wildboars, really, this is the only thing you should fight.
Ossyria :Jr. Sentinels are still an option for wild boars and sealife at Aqualand might be easier now.
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Levels 35-40 : Well, now you are where most warriors lose their fun in Maple, but please try not do it yourself.You can still fight wildboars here, but you might be sick of them by now..., if you are a Shield bearer you might want to move to fireboars ASAP, but being a two-handed
weapon wielder, it'll be more profitable to remain in Wild Boars until level 38 or so. {An option for fireboars is Jr. Cats, in Orbis, as well as leattys, tough these damage you higher, the cats are usually called kitties, and there are three types of them, you might want to fight Jr. Lioners, the
yellow ones, since they drop warrior equipment, Jr. Cellions are the red ones, they're good for getting flaming feathers, tough lioners got them as well, but with a smaller drop rate, the third ones are Jr. Grupins, though due to the high number of fire mages around,(they're weak
against fire as cellions are against Ice and Lioners against Lighting), that place is usually crowded}.
BUT...NOW WE HAVE LUDI PQ!!!
"So what?" you may ask, since we're low level and being warriors most people won't want us on their parties. Yah, that's true you all know, warriors aren't needed in any part of PQ, but one thing to know about Alishar is : Sins and magicians suck against him, bowmen and warriors can pawn it in instants so every once in a while you WILL get in a party, but perhaps it ain't good to get there...yet for I suppose you really ain't strong enough to do much of a difference. We also have Ludi monsters which we can't forget eh? Ratz in Eos are exactly like kitties and boars, and you maybe could try blocktopus, but they're still hard. Teddy bears, duckies and toy soldiers(these will be a challenge)are somewhat like kitties and boars or ratz. In Aqualand you may want to try one of the other sealife though I wouldn't advice you to.I actually donę° like fish .
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Levels 40-45 : Well, now you are on the upgrading area, the moment where you'll start to get sick of wearing the same set of armor for 10 levels, get used to it tough, there's no alternative other than wearing weaker armor..., Fireboars are still a good choice, tough I prefer Jr.
Kitten at Orbis.
Ludi PQ is easier and more rewarding now, but you can try ratz still, toy soldiers, pandas in the inner clock tower and little or platoon chronos, but not Master ones. Sealife at Aqualand is nice, try out to see what can you kill.
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Levels 45-50 : Fireboars now are kinda...., loss of time, kitties are wonderful for making money, but if you prefer experience to money, you'll prefer Copper Drakes, tough you'll have a short profit there in the early 45's. Ludi PQ now is a must for fast leveling.Toy soldiers ain't worth anymore, neither pandas too much, but tobos aren't either for they are a bit stronger than you.
There are also trixters along with blocktopuses in EOS which are very fair for leveling, they're the average leveling but rather boring, and boringness spreads easy on this game though I may be wrong, it's just I that find they boring, if you like them...Have fun! The nicer choice I've found is block gollems with a cleric or with a 3-4 people party of people around your level.Of course you can still try block gollems without a cleric but it is almost profitless since you'll be basically paying for the pots you spent and only making a profit for pieces of equipment you find. There're also Sealife, I haven't trained on the monsters for this level yet but you could try since they seem to give average drops and XP.