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The list contains all the Maplestory services:
Nov 9, 2010
Notification of Maplestoryer's New Product!!
Oct 19, 2010
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Usfine Powerleveling
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Oct 15, 2010
Various cheapest safest powerleveling severice will be 15% off on Runerich
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Oct 10, 2010
Usfine 5th Anniversary, All Products 50% OFF.More free products for you!
Usfine has run for five years. Many of the products have achieved remarkable results. Especially in Runescape, MapleStory, World Of Warcraft, AION, our sale performance is the first three in global. Now we are celebrating the success, we should thank our customers for your support and attention. Usfine will hold a big event of "Order from Usfine! Get Rewards and Discount!" from 8th, Oct 2010 to 17th, Oct 2010.( MapleStory、Aion not involved)
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May 21, 2010
MapleStory Calculator / Formula
Formula
EXP Gained from Party
2 players = 10% party bonus exp
3 players = 15% party bonus exp
4 players = 20% party bonus exp
5 players = 25% party bonus exp
6 players = 30% party bonus exp
Minimum level to leech
Minimum level to leech passively = Mob’s level – 5
Note: leech passively = get EXP without hitting the mobs at all.
Formula for Battleship Endurance [HP] Skill by Captain/Corsair 4th Job
The durability formula is lowered every time you get hit.
[(Skill Level * 4000)] + [(Character Level - 120) * 2000]
Magician Mp Recovery Formula
Amount of Mp Recovered = 3 + (Skill level * Character Level * 0.1)
If you sit on a Relaxer or Palm Chair, MP recovery is = 1.5 * (3 + (Skill level * Character Level * 0.1))
Damage Protection Formula
Protection against monster attack = (Your total weapon or magic defense)/3
100% Hit Accuracy Formula
Non-warriors/non-mages 0.6 for DEX and 0.3 for LUK. For others: 0.8 DEX and 0.5 LUK.
Accuracy Required for 100% hit without Miss = (55+2*lvl difference)*mob avoid/15
Character Current Accuracy = (DEX*0.8) + (LUK*0.5) + accuracy from mastery and equipment
Weapon Attack Formula
For Warrior: 3 STR (strength) is equivalent to 1 weapon attack (3 STR = 1 WA)
For Thief: 5 LUK (luck) is equivalent to 1 weapon attack (5 LUK = 1 WA)
For Magician: 1 INT (intelligent) is equivalent to 1 magic attack (1 INT = 1 Magic Attack)
MP Gain Formula
Formula for MP Gain Per Level = 15 + (total int * 0.1) +/- 1
So, let’s say you are a level 120 Pure INT magician with base stats of 608 INT (without any additional INT boost from equipments), you gained 74.8-75.8 Max MP tnl (to next level 121). (+/-1 is the fluctuation, tested and proven through 100 levels of mp gain data : Chronology’s, playpark member).
Minimum MP you can wash Formula
HP washing is used to channel Mana Points into Hit Points (life) so you would have more life to withstand against monster powerful attack that can kill your character in 1 blow. This technique can only be done if you use NX Cash to buy tickets to reset your AP OR before you reach level 200, you spend your AP into HP instead of your primary attribute (e.g. thief primary attribute is LUK, but thief channel AP to HP instead of LUK to get more HP). Formula for minimum MP that you can wash = (Lvl – 1)*14 + 148 = lvl*14 + 134.
Hp+Mp Recovery Equipments
If worn inside the hotel sauna, the recovery rate for HP and MP will be 1.5x faster.
This hotel sauna can be found in Sleepywood Sauna Shop + Zipangu Spa (cost meso, not NX Cash)
Recovery Equipments: Bathrobe for Men / Blue Sauna Robe / Red Sauna Robe / Bathrobe for Women
_
However, chair recovery does not stack with the equipments that can be worn for recovery.
Amorian Relaxer, Beach Chair, Blue Seal Cushion, Fishing Chair, Green Chair, Moon Star Chair, Pink Seal Cushion, Red Chair, Red Round Chair, Sky-Blue Wooden Chair, The Relaxer, The Red Relaxer, The Yellow Relaxer, Warrior Throne, White Seal Cushion, Yellow Chair.
Damage Formula Calculation
Skill Mastery’s percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
Max = maximum damage Min = minimum damage Mastery = (default is 0.1) if level 0 mastery
.
All Classes (Max)
One Handed Sword = [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe = [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon = [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword = [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe = [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon = [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear = [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm = [(STR * 5.0 + DEX) / 100] * Weapon Attack
_
All Classes (Min)
One Handed Sword = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword = (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
_
(Bowman) Hunter / Archer
Max : Bow = [(DEX * 3.4 + STR) / 100] * Weapon Attack
Min : Bow = (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
_
(Bowman) Crossbowman
Crossbow – [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min : Crossbow = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
_
(Magician) Cleric, Fire/Poison, Ice/Lightning
Max : Any Weapon = {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8
Min : Any Weapon = {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery
_
(Thief) Bandit
Max : Dagger & Throwing Stars = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Min : Dagger and Throwing Stars = (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
_
(Thief) Assassin
Max (per star) : Lucky Seven = [((5.0*LUK)/100)*(Weapon Attack)*Damage Percentage]
Min (per star) : Lucky Seven = [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
_
Non thief
Max : Dagger = [(STR * 4.0 + DEX) / 100] * Weapon Attack
Min : Dagger = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
_
(Pirate) Infighter
Max : [(STR * 4.8 + DEX) / 100] * Weapon Attack
Min : (STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack
_
(Pirate) Gunslinger
Max : [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min : [(DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100] * Weapon Attack
Speed of Fire Rate
Pirate: Gunslinger Skills
Double Fire = 144 shots/minute
Invisible Shot = 88 shots/minute
Triple Fire = 88 shots/minute
Rapid Fire = 500 shots/minute (approx. 8 bullets/second)
Battleship Cannon = 100 shots/minute
Battleship Torpedo = 77 shots/minute
Bowman Skills: Hunter + Crossbowman
Strafe speed
For rangers – 84 per min
For snipers – 84 per min
Hurricane
Fires 500 arrows per minute (8.33 arrows per second)
Is unaffected by Bow speed or Booster
Thief: Assassin Skills
Triple Throw
Throws 3 stars per attack animation
Throws 6 stars per attack animation with Shadow Partner
Claws attack 1.5 times per second
6*1.5 = 9
TT + SP throws 540 stars per min
EXP Splitting Formula (Credits: Russt/KaidaTan)
Leech conditions
Only one of the following must be met in order to share a cut of party EXP
1. Deal at least 1 damage to the monster.
2. Be within 5 levels of the monster.
3. Be within 5 levels of a party member that fulfills 1 or 2.
The new Formula
EXP received by the highest damager
EXP to be split * (0.6 + 0.4 * Player level / Total party level) * Party Bonus
EXP received by other party members
EXP to be split * (0.4 * Player level / Total party level) * Party Bonus
Old Formula
EXP received by the highest damager
EXP to be split * (0.2 + 0.8 * Player level / Total party level) * bonus
EXP received by other party members
EXP to be split * (0.8 * Player level / Total party level) * bonus
Notes:
- EXP-to-be-split = Monster’s TotalEXP if your party deals 100% dmg.
- Total party level = sum of the levels of all players that satisfy leech conditions.
- When not partied, you count as your own party, i.e. you get all the EXP.
- Party Bonus is 110% for a party of 2
EXP splitting formula Explanation (Credits: Dusk)
So say you have a party with a level 60 and a level 40,
and the level 60 kills a monster that gives 300 exp. The total party level is 100.
Current system:
1. The level 60 gets 20% of 300. 60 exp is deducted from 300, leaving 240 exp to be split.
2. The level 60 gets 60/100*240 of the split exp, which is 144. This is added to the 60 they already got.
3. The level 40 gets 40/100*240 of the split exp, which is 96.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (60+144)*1.10 = 224 exp.
The level 40 ends up with 96*1.10 = 105 exp.
New system:
1. The level 60 gets 60% of 300. 180 exp is deducted from 300, leaving 120 exp to be split.
2. The level 60 gets 60/100*120 of the split exp, which is 72. This is added to the 180 they already got.
3. The level 40 gets 40/100*120 of the split exp, which is 48.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (180+72)*1.1 = 277 exp.
The level 40 ends up with (48*1.1) = 52 exp.
Here’s why the old formula was called the 6:4 and the new one is 8:2.
We have the old general formulae being:
EXP received by the highest damager
EXP to be split * (0.2 + 0.8 * Player level / Total party level) * Party bonus
EXP received by other party members
EXP to be split * (0.8 * Player level / Total party level) * Party bonus
With the killer and leecher being of the same level, player lvl/total lvl = 1/2
=> EXP received by killer: TotalEXP*0.2 + TotalEXP*0.4 = 60% TotalEXP,
the other 40% is given to the leecher.
(hence 60:40, 66:44 with party Bonus, 99:66 with HS)
Similarly, the new formula give the main killer:
TotalEXP * (0.6 + 0.4*1/2) = 80% TotalEXP,
the leecher gets 20% TotalEXP
(80:20 base, 88:22 with Bonus, 110:33 with HS due to HS possibly being capped at 110%)
May 16, 2010
Warrior Skills and Builds for Level 1-16 In Maplestory
Improving HP Recovery Master Level in Maplestory: 16. With this, you will recover even more HP every 10 seconds while standing still.
Level 1: Recover additional +3 HP.
Level 2: Recover additional +6 HP.
Level 3: Recover additional +9 HP.
Level 4: Recover additional +12 HP.
Level 5: Recover additional +15 HP.
Level 6: Recover additional +18 HP.
Level 7: Recover additional +21 HP.
Level 8: Recover additional +24 HP.
Level 9: Recover additional +27 HP.
Level 10: Recover additional +30 HP.
Level 11: Recover additional +33 HP.
Level 12: Recover additional +36 HP.
Level 13: Recover additional +39 HP
Level 14: Recover additional +42 HP.
Level 15: Recover additional +45 HP.
Level 16: Recover additional +50 HP.
May 12, 2010
Maplestory Mushroom Castle Quest Guide
Level Requirement: 30 - 38
Overview
The Mushroom Castle is a huge place. Those who are within the levels of 30-38 may enter, and soenter the storyline of the Mushking and his daughter. It is a decent place, and if you start the quests from level 30, finishing all the quests should make you end up at level 35 or so. Although the time taken might be monotonous, it would be "better" than training, and you get a weapon/magic attack glove in the end.
Most of the quests require you to defeat hundreds of the monsters inside and outside of the Mushroom Castle. Monotonous, but it can kill time. Some quests also require you to get hundreds of a certain monster's spoils.
The whole idea of the story here is that the Mushroom Castle has been overrun by King Pepe's army of Pepes. The former key mushroom people are now on the outskirts of the castle, along with the sick Mushking. Not only that, but King Pepe wants to mary the Mushking's daugher, Princess Violetta, to his idiot son. Everything is going haywire, and that's where YOU come in.
The Head Security Officer's brother, James, is also lost somewhere in the castle, who has grown in the castle for all his life.
The Mushroom Castle entrance can be accessed by going to Henesys, going left to go up the wooden stairs at the tree fort, and pressing up in the portal. Once there, go to your bottom left to enter the big vine portal in the corner, next to the mushroom house.
How To Cross the Mushroom Castle Barrier
The big question on everyone's minds is on how to cross the sealed barrier. As said when crossing over the barrier, there are two options:
1)Poison Spore
The poison spore is really only useful for those who want to skip all the quests. But considering all the time used to hunt the spores over and over, you might as well do the quests for unlimited use, for EXP and the story.
All you need to do is to hunt Poison Mushrooms. They may drop from other monsters, but I can confirm Poison Mushrooms can drop them. The poison spores, however, are rare. Not too rare, but enough to be considered so.
2)Killer Mushroom Spore Potion
The potion is recommended for the rest of the quest storyline. You are required to collect Intoxicated Pig Tails, Mutated Spores, Poison Mushroom Caps. 100 of each. This may take a long time, but it's required to get past the rest of the quests. Once this is used, you can enter the Mushroom Castle as many times as you want.
Getting Inside The Castle
There are two ways to get inside the castle:
Thorned Vine Up The Castle:From the Split Road of Destiny, you can take the top path to take this way. However, once you go into that portal, you are confronted with spiked thorns. This is the short way, but it requires you to go through the quest storyline, much like the first choice on how to cross the barrier.
Trampoline Up The Castle:From the Split Road of Destiny, you can take the bottom path to take this way. This way is longer than the first choice, by about three maps. So, when you go into that portal, you must pass 3 maps, then you will be confronted with a small trampoline to bounce into the castle, the same way you would in the first choice.
On the way from the Split Road of Destiny, there will be Intoxicated Pigs and Poison Mushrooms.
The King Pepe and Yeti "PQ"
The "PQ" is required to finalize the "end" of the quest storyline. It is deep inside the castle, so it's a long walk. You are required to have at 2-6 people to take on the "PQ".
Once inside, all you need to kill is the King Pepe and Yeti. However, there are three colors of yetis - Gray, gold, and white. In order to advance foward in the story, you must kill one of each. There's no quest for it at first, but when you kill one, the quest is immediately started and initiated.
All three bosses have 120,000 HP each. They only deal about 200-350 damage, so they are easy. You have a decent 10 minutes to finish the boss off each time. You only need a few potions, but considering you need to get all three down, you need a decent amount. A good idea to get the boss color you want is to enter then leave, and repeat.
Once killed, the boss will drop his color horn (no use), some random, useless spoils, as well as five class boxes. When one of them is looted, the other four will disappear. When they are looted (untradable), they can be opened for their class potions, OR, you may luckily get a King Pepe armor/weapon of that class. They have the same looks and stats as the normal level 30/35 equipment, but have more stats. They are decent, but it's not really something to hunt for. They can also be scrolled with a King Pepe scroll, which can only be achieved by accepting the quest, which requires you to kill many hundreds of monsters in the Mushroom Castle area.
Saving Violetta "PQ"
This is the second "PQ". You may not do this PQ until you have defeated the three Gray, Gold, and White King Pepe and Yeti bosses. Once you have finished that, you may proceed on to this "PQ".
This is much more of a quest on its own, for you can only really do this once. You are allowed to come back to try again, but you can only talk to Princess Violetta.
When you enter, go right, into the Wedding Hall. Once you are there, you are confronted with the wedding! Talk to the NPCs, then watch King Pepe summon the mastermind - The missing Prime Minister. He is fairly easy, harboring only 12,500 HP, and should almost always give his Prime Minister card for the monster book. You are then sent by Violetta to finish off the rest of the quests, and ultimately finishing the storyline.
Thanks for your reading,hope these introduction can help you to get into Mushroom Castle as quickly as possible,Please enjoy playing MapleStory very much!
May 9, 2010
Hermit Training Guide for Level 71-90 in Maplestory
At level 77- 78 in Maplestory: you can head to Death Teddies, if your shadow partner in level 21 or if you have been only putting points into Shadow Partner, since at that point it will last for 3 minutes which are godly experience, but get over 1000 damage physical and around 1400 damage with their magic attack.
Level 81-90: This period of time is known as Assassin hell due to the fact that at these levels monsters are hard to train on for the experience they give, and the fact that you will be spending millions for just a couple levels. Try to team up with a Fighter and take on Lycanthropes that is what we did, you might have your own idea. So follow this Maplestory guide at your own risk/will, or head over to Death Teddies.
Go to Ludi, enter toy factory, keep going down until you reach a map, then go in the portal on the right. Go through two maps, filled with soul teddies first and master soul teddies and the second filled with clocks and dark clocks, then you will be at our personal favorite map for Death Teddies.
A Look Into Maplestory 5Th Anniversary
Everyone knows it’s going to be Maplestory’s Anniversary soon, and the 5th Anniversary will go with a bang!
The First Event: Cakes…. or Pies?
This events throws you into a weird world, where Pies and Cakes are at war, you will choose one side and fight against the other side! The rewards are plentiful, with a chance of the rare 5th anniversary rolling pin, or Cash Shop prizes, or even a laptop!
5 Year Reunion
A area will show how Maplestory evolved within the 5 years it has lived… and boy have they changed. Take the trip down memory lanes, as you fight the first ever monsters released into Maplestory, and exchange Celebrate Tickets for many classical maple weapons.
Welcome back to Maplestory World!
Nexon wants the 5th Year Celebration to be a truly memorable one, so they’re calling all players who haven’t played for more than 3 months out! Those players who log in during Maplestory’s Anniversary get a official Nexon Welcome Back Ring! Others receive will receive a Mapler Ring to show their dedication to the game!
And lots of other events will be held too, each with prizes such as Maplestory Stickers to Maplestory Mousepads! Don’t miss out on Maplestory’s Anniversary!