Formula
EXP Gained from Party
2 players = 10% party bonus exp
3 players = 15% party bonus exp
4 players = 20% party bonus exp
5 players = 25% party bonus exp
6 players = 30% party bonus exp
Minimum level to leech
Minimum level to leech passively = Mob’s level – 5
Note: leech passively = get EXP without hitting the mobs at all.
Formula for Battleship Endurance [HP] Skill by Captain/Corsair 4th Job
The durability formula is lowered every time you get hit.
[(Skill Level * 4000)] + [(Character Level - 120) * 2000]
Magician Mp Recovery Formula
Amount of Mp Recovered = 3 + (Skill level * Character Level * 0.1)
If you sit on a Relaxer or Palm Chair, MP recovery is = 1.5 * (3 + (Skill level * Character Level * 0.1))
Damage Protection Formula
Protection against monster attack = (Your total weapon or magic defense)/3
100% Hit Accuracy Formula
Non-warriors/non-mages 0.6 for DEX and 0.3 for LUK. For others: 0.8 DEX and 0.5 LUK.
Accuracy Required for 100% hit without Miss = (55+2*lvl difference)*mob avoid/15
Character Current Accuracy = (DEX*0.8) + (LUK*0.5) + accuracy from mastery and equipment
Weapon Attack Formula
For Warrior: 3 STR (strength) is equivalent to 1 weapon attack (3 STR = 1 WA)
For Thief: 5 LUK (luck) is equivalent to 1 weapon attack (5 LUK = 1 WA)
For Magician: 1 INT (intelligent) is equivalent to 1 magic attack (1 INT = 1 Magic Attack)
MP Gain Formula
Formula for MP Gain Per Level = 15 + (total int * 0.1) +/- 1
So, let’s say you are a level 120 Pure INT magician with base stats of 608 INT (without any additional INT boost from equipments), you gained 74.8-75.8 Max MP tnl (to next level 121). (+/-1 is the fluctuation, tested and proven through 100 levels of mp gain data : Chronology’s, playpark member).
Minimum MP you can wash Formula
HP washing is used to channel Mana Points into Hit Points (life) so you would have more life to withstand against monster powerful attack that can kill your character in 1 blow. This technique can only be done if you use NX Cash to buy tickets to reset your AP OR before you reach level 200, you spend your AP into HP instead of your primary attribute (e.g. thief primary attribute is LUK, but thief channel AP to HP instead of LUK to get more HP). Formula for minimum MP that you can wash = (Lvl – 1)*14 + 148 = lvl*14 + 134.
Hp+Mp Recovery Equipments
If worn inside the hotel sauna, the recovery rate for HP and MP will be 1.5x faster.
This hotel sauna can be found in Sleepywood Sauna Shop + Zipangu Spa (cost meso, not NX Cash)
Recovery Equipments: Bathrobe for Men / Blue Sauna Robe / Red Sauna Robe / Bathrobe for Women
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However, chair recovery does not stack with the equipments that can be worn for recovery.
Amorian Relaxer, Beach Chair, Blue Seal Cushion, Fishing Chair, Green Chair, Moon Star Chair, Pink Seal Cushion, Red Chair, Red Round Chair, Sky-Blue Wooden Chair, The Relaxer, The Red Relaxer, The Yellow Relaxer, Warrior Throne, White Seal Cushion, Yellow Chair.
Damage Formula Calculation
Skill Mastery’s percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
Max = maximum damage Min = minimum damage Mastery = (default is 0.1) if level 0 mastery
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All Classes (Max)
One Handed Sword = [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe = [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon = [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword = [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe = [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon = [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear = [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm = [(STR * 5.0 + DEX) / 100] * Weapon Attack
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All Classes (Min)
One Handed Sword = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword = (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
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(Bowman) Hunter / Archer
Max : Bow = [(DEX * 3.4 + STR) / 100] * Weapon Attack
Min : Bow = (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
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(Bowman) Crossbowman
Crossbow – [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min : Crossbow = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
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(Magician) Cleric, Fire/Poison, Ice/Lightning
Max : Any Weapon = {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8
Min : Any Weapon = {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery
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(Thief) Bandit
Max : Dagger & Throwing Stars = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Min : Dagger and Throwing Stars = (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
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(Thief) Assassin
Max (per star) : Lucky Seven = [((5.0*LUK)/100)*(Weapon Attack)*Damage Percentage]
Min (per star) : Lucky Seven = [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
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Non thief
Max : Dagger = [(STR * 4.0 + DEX) / 100] * Weapon Attack
Min : Dagger = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
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(Pirate) Infighter
Max : [(STR * 4.8 + DEX) / 100] * Weapon Attack
Min : (STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack
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(Pirate) Gunslinger
Max : [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min : [(DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100] * Weapon Attack
Speed of Fire Rate
Pirate: Gunslinger Skills
Double Fire = 144 shots/minute
Invisible Shot = 88 shots/minute
Triple Fire = 88 shots/minute
Rapid Fire = 500 shots/minute (approx. 8 bullets/second)
Battleship Cannon = 100 shots/minute
Battleship Torpedo = 77 shots/minute
Bowman Skills: Hunter + Crossbowman
Strafe speed
For rangers – 84 per min
For snipers – 84 per min
Hurricane
Fires 500 arrows per minute (8.33 arrows per second)
Is unaffected by Bow speed or Booster
Thief: Assassin Skills
Triple Throw
Throws 3 stars per attack animation
Throws 6 stars per attack animation with Shadow Partner
Claws attack 1.5 times per second
6*1.5 = 9
TT + SP throws 540 stars per min
EXP Splitting Formula (Credits: Russt/KaidaTan)
Leech conditions
Only one of the following must be met in order to share a cut of party EXP
1. Deal at least 1 damage to the monster.
2. Be within 5 levels of the monster.
3. Be within 5 levels of a party member that fulfills 1 or 2.
The new Formula
EXP received by the highest damager
EXP to be split * (0.6 + 0.4 * Player level / Total party level) * Party Bonus
EXP received by other party members
EXP to be split * (0.4 * Player level / Total party level) * Party Bonus
Old Formula
EXP received by the highest damager
EXP to be split * (0.2 + 0.8 * Player level / Total party level) * bonus
EXP received by other party members
EXP to be split * (0.8 * Player level / Total party level) * bonus
Notes:
- EXP-to-be-split = Monster’s TotalEXP if your party deals 100% dmg.
- Total party level = sum of the levels of all players that satisfy leech conditions.
- When not partied, you count as your own party, i.e. you get all the EXP.
- Party Bonus is 110% for a party of 2
EXP splitting formula Explanation (Credits: Dusk)
So say you have a party with a level 60 and a level 40,
and the level 60 kills a monster that gives 300 exp. The total party level is 100.
Current system:
1. The level 60 gets 20% of 300. 60 exp is deducted from 300, leaving 240 exp to be split.
2. The level 60 gets 60/100*240 of the split exp, which is 144. This is added to the 60 they already got.
3. The level 40 gets 40/100*240 of the split exp, which is 96.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (60+144)*1.10 = 224 exp.
The level 40 ends up with 96*1.10 = 105 exp.
New system:
1. The level 60 gets 60% of 300. 180 exp is deducted from 300, leaving 120 exp to be split.
2. The level 60 gets 60/100*120 of the split exp, which is 72. This is added to the 180 they already got.
3. The level 40 gets 40/100*120 of the split exp, which is 48.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (180+72)*1.1 = 277 exp.
The level 40 ends up with (48*1.1) = 52 exp.
Here’s why the old formula was called the 6:4 and the new one is 8:2.
We have the old general formulae being:
EXP received by the highest damager
EXP to be split * (0.2 + 0.8 * Player level / Total party level) * Party bonus
EXP received by other party members
EXP to be split * (0.8 * Player level / Total party level) * Party bonus
With the killer and leecher being of the same level, player lvl/total lvl = 1/2
=> EXP received by killer: TotalEXP*0.2 + TotalEXP*0.4 = 60% TotalEXP,
the other 40% is given to the leecher.
(hence 60:40, 66:44 with party Bonus, 99:66 with HS)
Similarly, the new formula give the main killer:
TotalEXP * (0.6 + 0.4*1/2) = 80% TotalEXP,
the leecher gets 20% TotalEXP
(80:20 base, 88:22 with Bonus, 110:33 with HS due to HS possibly being capped at 110%)
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