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May 21, 2010

MapleStory Calculator / Formula

Formula

EXP Gained from Party

2 players = 10% party bonus exp

3 players = 15% party bonus exp

4 players = 20% party bonus exp

5 players = 25% party bonus exp

6 players = 30% party bonus exp

Minimum level to leech

Minimum level to leech passively = Mob’s level – 5

Note: leech passively = get EXP without hitting the mobs at all.

Formula for Battleship Endurance [HP] Skill by Captain/Corsair 4th Job

The durability formula is lowered every time you get hit.

[(Skill Level * 4000)] + [(Character Level - 120) * 2000]

Magician Mp Recovery Formula

Amount of Mp Recovered = 3 + (Skill level * Character Level * 0.1)

If you sit on a Relaxer or Palm Chair, MP recovery is = 1.5 * (3 + (Skill level * Character Level * 0.1))

Damage Protection Formula

Protection against monster attack = (Your total weapon or magic defense)/3

100% Hit Accuracy Formula

Non-warriors/non-mages 0.6 for DEX and 0.3 for LUK. For others: 0.8 DEX and 0.5 LUK.

Accuracy Required for 100% hit without Miss = (55+2*lvl difference)*mob avoid/15

Character Current Accuracy = (DEX*0.8) + (LUK*0.5) + accuracy from mastery and equipment

Weapon Attack Formula

For Warrior: 3 STR (strength) is equivalent to 1 weapon attack (3 STR = 1 WA)

For Thief: 5 LUK (luck) is equivalent to 1 weapon attack (5 LUK = 1 WA)

For Magician: 1 INT (intelligent) is equivalent to 1 magic attack (1 INT = 1 Magic Attack)

MP Gain Formula

Formula for MP Gain Per Level = 15 + (total int * 0.1) +/- 1

So, let’s say you are a level 120 Pure INT magician with base stats of 608 INT (without any additional INT boost from equipments), you gained 74.8-75.8 Max MP tnl (to next level 121). (+/-1 is the fluctuation, tested and proven through 100 levels of mp gain data : Chronology’s, playpark member).

Minimum MP you can wash Formula

HP washing is used to channel Mana Points into Hit Points (life) so you would have more life to withstand against monster powerful attack that can kill your character in 1 blow. This technique can only be done if you use NX Cash to buy tickets to reset your AP OR before you reach level 200, you spend your AP into HP instead of your primary attribute (e.g. thief primary attribute is LUK, but thief channel AP to HP instead of LUK to get more HP). Formula for minimum MP that you can wash = (Lvl – 1)*14 + 148 = lvl*14 + 134.

Hp+Mp Recovery Equipments

If worn inside the hotel sauna, the recovery rate for HP and MP will be 1.5x faster.

This hotel sauna can be found in Sleepywood Sauna Shop + Zipangu Spa (cost meso, not NX Cash)

Recovery Equipments: Bathrobe for Men / Blue Sauna Robe / Red Sauna Robe / Bathrobe for Women

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However, chair recovery does not stack with the equipments that can be worn for recovery.

Amorian Relaxer, Beach Chair, Blue Seal Cushion, Fishing Chair, Green Chair, Moon Star Chair, Pink Seal Cushion, Red Chair, Red Round Chair, Sky-Blue Wooden Chair, The Relaxer, The Red Relaxer, The Yellow Relaxer, Warrior Throne, White Seal Cushion, Yellow Chair.


Damage Formula Calculation

Skill Mastery’s percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1

Max = maximum damage Min = minimum damage Mastery = (default is 0.1) if level 0 mastery

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All Classes (Max)

One Handed Sword = [(STR * 4.0 + DEX) / 100] * Weapon Attack

One Handed Axe = [(STR * 4.4 + DEX) / 100] * Weapon Attack

One Handed Blunt Weapon = [(STR * 4.4 + DEX) / 100] * Weapon Attack

Two Handed Sword = [(STR * 4.6 + DEX) / 100] * Weapon Attack

Two Handed Axe = [(STR * 4.8 + DEX) / 100] * Weapon Attack

Two Handed Blunt Weapon = [(STR * 4.8 + DEX) / 100] * Weapon Attack

Spear = [(STR * 5.0 + DEX) / 100] * Weapon Attack

Polearm = [(STR * 5.0 + DEX) / 100] * Weapon Attack

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All Classes (Min)

One Handed Sword = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack

One Handed Axe = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack

One Handed Blunt = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack

Two Handed Sword = (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack

Two Handed Axe = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack

Two Handed Blunt = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack

Spear = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack

Polearm = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack

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(Bowman) Hunter / Archer

Max : Bow = [(DEX * 3.4 + STR) / 100] * Weapon Attack

Min : Bow = (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack

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(Bowman) Crossbowman

Crossbow – [(DEX * 3.6 + STR) / 100] * Weapon Attack

Min : Crossbow = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack

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(Magician) Cleric, Fire/Poison, Ice/Lightning

Max : Any Weapon = {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8

Min : Any Weapon = {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery

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(Thief) Bandit

Max : Dagger & Throwing Stars = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack

Min : Dagger and Throwing Stars = (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack

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(Thief) Assassin

Max (per star) : Lucky Seven = [((5.0*LUK)/100)*(Weapon Attack)*Damage Percentage]

Min (per star) : Lucky Seven = [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]

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Non thief

Max : Dagger = [(STR * 4.0 + DEX) / 100] * Weapon Attack

Min : Dagger = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack

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(Pirate) Infighter

Max : [(STR * 4.8 + DEX) / 100] * Weapon Attack

Min : (STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack

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(Pirate) Gunslinger

Max : [(DEX * 3.6 + STR) / 100] * Weapon Attack

Min : [(DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100] * Weapon Attack


Speed of Fire Rate


Pirate: Gunslinger Skills

Double Fire = 144 shots/minute

Invisible Shot = 88 shots/minute

Triple Fire = 88 shots/minute

Rapid Fire = 500 shots/minute (approx. 8 bullets/second)

Battleship Cannon = 100 shots/minute

Battleship Torpedo = 77 shots/minute


Bowman Skills: Hunter + Crossbowman

Strafe speed

For rangers – 84 per min

For snipers – 84 per min

Hurricane

Fires 500 arrows per minute (8.33 arrows per second)

Is unaffected by Bow speed or Booster


Thief: Assassin Skills

Triple Throw

Throws 3 stars per attack animation

Throws 6 stars per attack animation with Shadow Partner

Claws attack 1.5 times per second

6*1.5 = 9

TT + SP throws 540 stars per min


EXP Splitting Formula (Credits: Russt/KaidaTan)


Leech conditions


Only one of the following must be met in order to share a cut of party EXP

1. Deal at least 1 damage to the monster.

2. Be within 5 levels of the monster.

3. Be within 5 levels of a party member that fulfills 1 or 2.


The new Formula


EXP received by the highest damager

EXP to be split * (0.6 + 0.4 * Player level / Total party level) * Party Bonus

EXP received by other party members

EXP to be split * (0.4 * Player level / Total party level) * Party Bonus


Old Formula


EXP received by the highest damager

EXP to be split * (0.2 + 0.8 * Player level / Total party level) * bonus

EXP received by other party members

EXP to be split * (0.8 * Player level / Total party level) * bonus


Notes:

- EXP-to-be-split = Monster’s TotalEXP if your party deals 100% dmg.

- Total party level = sum of the levels of all players that satisfy leech conditions.

- When not partied, you count as your own party, i.e. you get all the EXP.

- Party Bonus is 110% for a party of 2



EXP splitting formula Explanation (Credits: Dusk)




So say you have a party with a level 60 and a level 40,

and the level 60 kills a monster that gives 300 exp. The total party level is 100.


Current system:


1. The level 60 gets 20% of 300. 60 exp is deducted from 300, leaving 240 exp to be split.

2. The level 60 gets 60/100*240 of the split exp, which is 144. This is added to the 60 they already got.

3. The level 40 gets 40/100*240 of the split exp, which is 96.

4. Both players get 10% bonus exp for being in a party of 2.


The level 60 ends up with (60+144)*1.10 = 224 exp.

The level 40 ends up with 96*1.10 = 105 exp.


New system:


1. The level 60 gets 60% of 300. 180 exp is deducted from 300, leaving 120 exp to be split.

2. The level 60 gets 60/100*120 of the split exp, which is 72. This is added to the 180 they already got.

3. The level 40 gets 40/100*120 of the split exp, which is 48.

4. Both players get 10% bonus exp for being in a party of 2.


The level 60 ends up with (180+72)*1.1 = 277 exp.

The level 40 ends up with (48*1.1) = 52 exp.


Here’s why the old formula was called the 6:4 and the new one is 8:2.

We have the old general formulae being:

EXP received by the highest damager

EXP to be split * (0.2 + 0.8 * Player level / Total party level) * Party bonus

EXP received by other party members

EXP to be split * (0.8 * Player level / Total party level) * Party bonus


With the killer and leecher being of the same level, player lvl/total lvl = 1/2

=> EXP received by killer: TotalEXP*0.2 + TotalEXP*0.4 = 60% TotalEXP,

the other 40% is given to the leecher.

(hence 60:40, 66:44 with party Bonus, 99:66 with HS)


Similarly, the new formula give the main killer:

TotalEXP * (0.6 + 0.4*1/2) = 80% TotalEXP,

the leecher gets 20% TotalEXP

(80:20 base, 88:22 with Bonus, 110:33 with HS due to HS possibly being capped at 110%)

Thanks for your reading,hope you can work out all the EXP you can earned quickly in Maplestory!

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